The character creates a spear of light and hurls it at a distant enemy, dealing 1d4+1 piercing and sacred damage for a cost of 2 MP. Additionally, the targeted enemy has its DEF MAG reduced by -1 for 1 round.
Cooldown
1 Round(s)
Evolution
Level 3: Damage increases to 2d4+2.
Level 5: The Def MAG penalty for affected enemies decreases to -2.
Level 7: Damage increases to 2d6+4, and the cost increases to 3 MP.