The character can perform an exorcism ritual to drive away malevolent forces. By spending 2 MP, they inflict 1d4+1 sacred damage to an enemy.
Cooldown
1 Round(s)
Evolution
Level 2: Sacred damage increases to 1d6+1.
Level 4: Exorcism purges malevolent status effects from player characters within a 5-meter radius of the character; the cost increases to 3 MP.
Level 6: Sacred damage increases to 2d8+5, and the cost increases to 4 MP.