The character can charge an enemy not in his contact, dealing primary weapon damage and knocking them off balance. The enemy suffers 1d4 additional damage and is stunned for 1 round, preventing him from acting but not from defending himself.
Cooldown
1 Round(s)
Evolution
Level 2: Increases additional charge damage to 1d4+1.
Level 4: Increases additional charge damage to 2d4+2.
Level 6: Increases additional charge damage to 2d4+5.