The character creates a sacred Purification Field within a radius of 5 meters around them for a cost of 1 MP. For 2 rounds, this field heals all allies by 1d4 HP at the beginning of their turn.
Cooldown
2 Round(s)
Evolution
Level 2: The field purifies status ailments.
Level 4: The field heals 1d6 HP, and the cost increases to 2 MP.
Level 6: The field heals 1d8 HP, and the cost increases to 3 MP.