The character makes a celestial call to seek divine guidance. By spending 2 MP, they choose an ally who, on their next turn, can roll two d20s for their attack roll and keep the better result.
Limitation
1 / Encounter
Evolution
Level 3: Celestial Call lasts for 2 rounds, and the cost increases to 3 MP.
Level 5: During the duration of Celestial Call, attack rolls are automatically successful; however, critical hits cannot be scored.
Level 7: Celestial Call lasts for 3 rounds, and the cost increases to 4 MP.