The character can create an astral orb charged with divine energy to attack enemies. By spending 1 MP, they launch an orb that inflicts 1d4+1 sacred damage to an enemy.
Evolution
Level 2: The Astral Orb automatically hits the enemy.
Level 4: The damage of the Astral Orb increases to 2d4+3, and the cost increases to 2 MP.
Level 6: The damage of the Astral Orb increases to 2d8+3, and the cost increases to 3 MP.