The character channels the energy of the stars to project celestial radiance onto a group of enemies. For 2 MP, they inflict 1d4+1 sacred damage to all enemies in front of them within a range of 10 meters and a width of 3 meters.
Cooldown
2 Round(s)
Evolution
Level 3: The damage increases to 2d4+1.
Level 5: The damage increases to 2d4+3, and the cost increases to 3 MP.
Level 7: The damage increases to 2d4+5, and the cost increases to 4 MP.