The character can create a temporal distortion around an ally or themselves for a cost of 3 MP and for 1 full round. When an opponent attacks, they must make 2 attack tests and keep the lower result. If the adversary's action fails, the temporal distortion immediately dissipates.
Cooldown
2 Round(s)
Evolution
Level 2: The temporal distortion dissipates after 1 full round or 2 failed adversary attacks.
Level 4: The temporal distortion lasts for 2 full rounds, and the cost increases to 4 MP.
Level 6: The temporal distortion lasts for 2 full rounds or dissipates immediately after 4 failed adversary attacks, and the cost increases to 5 MP.