The character can drain the magical energy from an enemy for a cost of 1 MP, dealing 1d4 magical damage and absorbing 1d4-1 MP from the targeted enemy.
Cooldown
1 Round(s)
Evolution
Level 2: Damage increases to 1d6+1, and MP theft to 1d4+1.
Level 4: Damage increases to 2d6+1, cost increases to 2 MP, and MP theft to 2d4+1.
Level 6: Damage increases to 2d8+1, cost increases to 3 MP, and MP theft to 2d6+1.