For 1 MP, the character can cast a ray with the element of their choice (Fire, Ice, Lightning, Earth, or Wind), dealing 1d4+1 elemental damage to a single target. Alternatively, the character can imbue an ally's melee weapon with this element without requiring a test, granting the weapon a damage bonus of 1d4+1 for its next attack.
Evolution
Level 3: The damage increases to 1d6+1.
Level 5: The damage increases to 2d6+1, and the cost increases to 2 MP.
Level 7: The damage increases to 2d8+1, and the cost increases to 3 MP.