The character can temporarily enhance a weapon or armor at a cost of 1 MP. They can add a 1d4 bonus to damage or +1 to the physical (PHY) or magical (MAG) defense of an allied piece of equipment for 1 turn.
Evolution
Level 3: The enchanting bonus increases to 1d6 damage or +2 to PHY or MAG defense.
Level 5: The enchanting bonus increases to 1d8 damage or +3 to PHY or MAG defense, and the cost increases to 2 MP.
Level 7: The enchanting bonus increases to 1d10 damage or +4 to PHY or MAG defense, and the cost increases to 3 MP.