This section guides you through the process of defining a creature's Hit Points (HP), starting with the establishment of Base Hit Points (Base HP) which enable the final calculation of maximum HP at each specific level.
Base Hit Points (Base HP)
Base HP are set between 1 and 30, and to simplify their allocation, they are categorized according to the type of creature:
- Standard Creature: Between 1 and 14 Base HP;
- Boss or Mini-Boss: Between 15 and 30 Base HP.
Each category is then subdivided according to the size of the creature, with a corresponding scale of Base HP, allowing for better adaptation of HP to the nature of the creature.
Base HP Distribution Table by Size
| Size | Base HP for Standard Creatures | Base HP for Bosses and Mini-Bosses |
|---|---|---|
| Tiny Less than 0.5 m | 1 to 2 | N/A |
| Small 0.5 to 1 m | 3 to 5 | N/A |
| Medium 1 to 2 m | 6 to 9 | 15 to 18 |
| Large 2 to 5 m | 10 to 14 | 19 to 22 |
| Huge 5 to 10 m | N/A | 23 to 26 |
| Titanic More than 10 m | N/A | 27 to 30 |
The size of the creature can also help determine its behavior in combat:
- Tiny to Medium: Tend to favor magical or ranged attacks.
- Medium to Large: Generally favor ranged or melee attacks.
- Huge to Titanic: Favor melee attacks.
Calculating Max HP
To determine a creature's HP at a specific level, simply multiply the Base HP value by the desired level and then add its Constitution modifier (CON).
Max HP = (Base HP x Level) + CON
For example, a Goblin with 4 Base HP (Standard, Small) and -2 CON.
Max HP at level 5 = (4 x 5) + (-2) = 18.
At level 5, the Goblin will therefore have 18 HP.Now take a Dragon with 20 Base HP (Boss or Mini-Boss, Large) and +4 CON.
Max HP at level 5 = (20 x 5) + 4 = 104.
At level 5, the Dragon will therefore have 104 HP.