Updated 2024 September 29

Hit Points (HP)

This section guides you through the process of defining a creature's Hit Points (HP), starting with the establishment of Base Hit Points (Base HP) which enable the final calculation of maximum HP at each specific level.

Base Hit Points (Base HP)

Base HP are set between 1 and 30, and to simplify their allocation, they are categorized according to the type of creature:

  • Standard Creature: Between 1 and 14 Base HP;
  • Boss or Mini-Boss: Between 15 and 30 Base HP.

Each category is then subdivided according to the size of the creature, with a corresponding scale of Base HP, allowing for better adaptation of HP to the nature of the creature.

Base HP Distribution Table by Size

SizeBase HP for Standard CreaturesBase HP for Bosses and Mini-Bosses
Tiny
Less than 0.5 m
1 to 2N/A
Small
0.5 to 1 m
3 to 5N/A
Medium
1 to 2 m
6 to 915 to 18
Large
2 to 5 m
10 to 1419 to 22
Huge
5 to 10 m
N/A23 to 26
Titanic
More than 10 m
N/A27 to 30

The size of the creature can also help determine its behavior in combat:

  • Tiny to Medium: Tend to favor magical or ranged attacks.
  • Medium to Large: Generally favor ranged or melee attacks.
  • Huge to Titanic: Favor melee attacks.

Calculating Max HP

To determine a creature's HP at a specific level, simply multiply the Base HP value by the desired level and then add its Constitution modifier (CON).

Max HP = (Base HP x Level) + CON

For example, a Goblin with 4 Base HP (Standard, Small) and -2 CON.
Max HP at level 5 = (4 x 5) + (-2) = 18.
At level 5, the Goblin will therefore have 18 HP.

Now take a Dragon with 20 Base HP (Boss or Mini-Boss, Large) and +4 CON.
Max HP at level 5 = (20 x 5) + 4 = 104.
At level 5, the Dragon will therefore have 104 HP.