This section guides you through the basic and combat characteristics, explaining their impact on the game and how to effectively define them to shape your own creatures.
Basic Characteristics
Each creature, like player characters, is defined by six basic characteristics, each with its particular influence on game mechanics.
| Characteristics | Influence |
|---|---|
| Strength (STR) | Strong impact on Contact Attack Tests |
| Dexterity (DEX) | Strong impact on Initiative and Ranged Attack Tests |
| Constitution (CON) | Light impact on Hit Points (HP) and strong on Physical Defense (Def PHY) |
| Intelligence (INT) | Strong impact on Magic Attack Tests |
| Wisdom (WIS) | Strong impact on Magic Defense (Def MAG) |
| Charisma (CHA) | Strong impact on Critical Hit thresholds |
The value of a characteristic must be between -4 and +6.
To help you assign characteristic points to your creatures, use the table below.
| Characteristic Value | Interpretation |
|---|---|
| -4 | Very weak |
| -3 to -2 | Weak |
| -1 to +1 | Average |
| +2 to +3 | Good |
| +4 | Very good |
| +5 | Exceptional |
| +6 | Superhuman |
Charisma (CHA) and Critical Outcomes
As explained in the Player's Guide, Charisma (CHA) significantly influences the thresholds of critical results. This rule also applies to creatures, impacting the frequency and effectiveness of critical hits during encounters.
Negative CHA and Critical Failure
A negative CHA modifier increases the critical failure threshold for a d20 roll.
| CHA Value | Critical Failure on a d20 |
|---|---|
| -4 | 3 or less |
| -3 or -2 | 2 or less |
| -1 or +0 | 1 |
Positive CHA and Critical Success
With a positive CHA modifier, the threshold for a critical success on a d20 roll is reduced.
| CHA Value | Critical Success on a d20 |
|---|---|
| +0 or +1 | 20 |
| +2 or +3 | 19 or higher |
| +4 or +5 | 18 or higher |
| +6 | 17 or higher |
Combat Characteristics
To determine the values for Initiative (Init), Physical Defense (Def PHY), and Magical Defense (Def MAG) of a creature, use the following formulas:
Init = 10 + DEX
Def PHY = 10 + (2 x CON) + Creature Level
Def MAG = 10 + (2 x WIS) + Creature Level
The attack modifiers of the creature are crucial for determining its ability to succeed in its attacks. Use the following formulas to calculate these modifiers based on the characteristics:
Melee Attack = STR + Creature Level
Ranged Attack = DEX + Creature Level
Magic Attack = INT + Creature Level
Power Indicator
The power indicator of a creature provides an insight into its strength and challenge level.
It is automatically determined by your choices in the creature's design and will help you assess the difficulty of a combat encounter with it.
| Power Indicator | Description |
|---|---|
| Standard | Standard creatures have hit points (HP) and follow the standard damage curve (DM). They usually do not pose major challenges. |
| Mini-Boss | Mini-boss level creatures are more powerful than average. They may have boss-level HP or damage, making them more formidable. It is important to specify if the creature is a mini-boss by noting in parentheses whether it relates to HP or damage. For example, "Mini-Boss (HP)" indicates that the creature has boss-like HP, while "Mini-Boss (DM)" means it inflicts boss-level damage. |
| Boss | Boss level creatures are formidable and powerful opponents. They have both boss-level HP and damage, making them major challenges for a group of players. Battles against bosses are often epic and require careful preparation by the players. |
Resistances and Weaknesses | Advanced Rule
Creatures may have resistances and/or weaknesses to certain types of damage (Fire, Ice, Blunt, etc.) that can be exploited during combat phases.
When a creature attacks an opponent by exploiting their weakness, it benefits from an additional +3 bonus to its attack roll.
Conversely, when a creature attacks an opponent resistant to its type of attack, it suffers a -3 penalty to its attack roll.
In the case of a critical success or the use of the advanced rule of Progressive Damage Bonus, the damage bonus granted by the gap between the attack roll and the opponent's defense must take into account this bonus or penalty.