Updated 2024 April 5

Stabilization

If a character is unconscious but has not yet reached the threshold of death, other group members can attempt to stabilize them.

Each turn, a character can perform an action to try to stabilize the unconscious character by succeeding on a Healing check (WIS) with a success threshold set by the game master.

Success: The character stabilizes the injured and stops the deterioration of their hit points. The character then has 1 HP and can act again.

Critical Success: The character recovers half of their HP.

Failure: The character's HP continues to deteriorate when it comes to their turn to act.

Critical Failure: The dying PC immediately loses an amount of HP equivalent to the level of the PC who provided the healing, thus adding this amount to the deterioration of their HP.