During combat, characters and creatures have the opportunity to perform specific actions on their turn, allowing for orderly and dynamic combat.
On their turn, each player character (PC) has several options:
- Perform a Movement (M), followed by an Attack (A);
- Perform an Attack (A), followed by a Movement (M);
- Execute two Movements (MM);
- Carry out a Double Action (MA).
Additionally, a player may use a Free Action (F) at any point during their turn.
Let's now explore each type of action to better understand the options available during combat.
Movement (M)
Each character or creature can cover a distance of up to 10 meters (or 10 squares) per movement action. This distance can be altered by certain abilities.
A character wishing to move 8 meters (8 squares) consumes 1 movement action (M).
A character wishing to move 15 meters (15 squares) consumes 2 movement actions (MM).
The movement action can be used to move, but it can also be used for other actions that consume the movement action, like climbing a wall or performing an acrobatic feat.
Certain special movements may require a characteristic test (STR, DEX, or CON) whose difficulty will be determined by the GM.
The Movement action (M) can be consumed by certain abilities:
Teleportation | PC - M - Support: The character can teleport instantaneously to a visible location within a radius of 5 meters.
This ability uses 1 movement action to be utilized.
Attack (A)
The attack (A) represents a simple offensive action by a character or an adversary controlled by the Game Master (GM).
Attacks can be melee, ranged, or magical performed through the use of a weapon or an ability (or both).
An attack with a weapon (not combined with the use of an ability) is always a simple attack action (A).
For abilities, this information is specified in their Meta-Information:
Lightning Strike | C - A - PHY(DEX): The character can perform a rapid and precise attack, targeting the enemy's weak points to inflict 1d4 additional damage.
This ability uses 1 attack action.
Double Action (MA)
Some abilities may consume both the Movement action (M) and the Attack action (A).
In such cases, the character or creature must forego their usual movement and attack to use the ability. These abilities are often powerful and have a significant impact on combat.
Heretic's Punishment | C - MA - MAG(WIS) - 15m: The character inflicts 1d4+1 of sacred damage for a cost of 3 PM. If the target is a demonic or undead creature, the damage is doubled.
This ability consumes 1 double action (MA), meaning both a movement (M) and an attack (A).
Free Action (F)
Free actions are simple actions that can be performed in addition to the regular movement and attack actions.
The free action can be used at any time during the character's action turn: at the beginning, middle, or end of the turn.
- Persuade/Talk: Using charisma (CHA) to try to reason with an adversary or provide strategic information to companions.
- Drink a Potion or Elixir: A character can drink a potion or use a similar item as a free action.
Some abilities consume the free action (F).
Taunt | C - F: The character can provoke 1 enemy, drawing its attention and forcing it to attack the character on the next turn.