Each player character has the ability to equip and master 2 distinct sets of weapons, allowing them to adapt their tactics to the challenges encountered.
Each weapon set can be configured in one of the following ways:
- Hybrid Equipment: A set can consist of a weapon held in the primary hand (sword, dagger, axe, etc.) accompanied either by a second one-handed weapon, or by defensive equipment (such as a shield or a spellbook) in the secondary hand.
- Two-Handed Weapon: The other option allows equipping a large weapon requiring both hands to wield (such as a greatsword, a bow, or a halberd).
Changing Sets
In the heat of combat, characters have the option to switch weapon sets once per turn, this change being considered a movement action (M).