With the Game Master's agreement, you can start the game with an over-outfit in addition to your main outfit. This allows you to begin with a character with hybrid skills.
However, please take into account the following additional rules:
- When choosing your outfits, you must decide which will be your main outfit defining your character class as well as your starting equipment.
- The Attribute associated with Magic will be determined by your character class, or alternatively by the class from which the over-outfit originates.
- You are free to choose skills from both outfits during your level advancements up to level 8 (reminder: 2 abilities granted at level 1).
- To advance to level 8, in addition to the 14 XP to spend, you must pay an amount equivalent to the value of your over-outfit.
- The bonuses from the over-outfit apply only from level 8 onward, and you do not unlock any skills when advancing from level 7 to level 8 (just like "normal" characters) .
- From level 8 onwards, skills not acquired in either outfit invariably cost 10 XP.
- The main outfit and the over-outfit are linked to you until all the main outfit's abilities are acquired. This means that, unlike a character who started normally, you cannot change your main outfit (or over-outfit) until this condition is fulfilled.
- Once all the abilities of the main outfit are acquired, the character's progression follows the normal course: you can acquire and wear any outfits belonging to your class with all available abilities, but you still need to spend 10 XP to unlock each ability of different over-outfits.