To create a creature, it is essential to define its basic characteristics.
Like player characters, each creature is defined by six basic characteristics, each having its specific influence on the game mechanics.
| Characteristics | Influence |
|---|---|
| Strength (STR) | Strong impact on Melee Attack Tests |
| Dexterity (DEX) | Strong impact on Initiative and Ranged Attack Tests |
| Constitution (CON) | Slight impact on Hit Points (HP) and strong impact on Physical Defense (Def PHY) |
| Intelligence (INT) | Strong impact on Magic Attack Tests |
| Wisdom (WIS) | Strong impact on Magic Defense (Def MAG) |
| Charisma (CHA) | Strong impact on Critical Hit Thresholds |
The value of a characteristic must be between -4 and +6.
To assist you in allocating attribute points to your creatures, use the table below.
| Attribute Value | Interpretation |
|---|---|
| -4 | Very weak |
| -3 to -2 | Weak |
| -1 to +1 | Average |
| +2 to +3 | Good |
| +4 | Very good |
| +5 | Exceptional |
| +6 | Supernatural |