Updated 2024 March 30

Adversity Ratio (AR)

The Adversity Ratio (AR) determines the number of creatures that can face a player character (PC) of the same level or vice versa during an encounter. This ratio is influenced by the size and power of the involved creatures and is noted as follows: 

  • AR = number of PCs / number of creatures

Example:
A Dragon with an adversity ratio of 3/1 indicates that it takes 3 PCs of the same level to fight a single one of these creatures.

Base Ratio

The Base Ratio is defined according to the creature's size.

Standard Creatures

SizeBase ratio
Tiny1 PC for 3 creatures (1/3)
Small1 PC for 2 creatures (1/2)
Medium1 PC for 1 creature (1/1)
Large2 PCs for 1 creature (2/1)

Bosses or Mini-Bosses (HP)

SizeBase ratio
Small2 PCs for 1 creature (2/1)
Medium3 PCs for 1 creature (3/1)
Large4 PCs for 1 creature (4/1)
Huge5 PCs for 1 creature (5/1)

Ratio Modification According to Power

The Base Ratio can be adjusted based on the sum of the protagonists' characteristics.

PowerSum of CharacteristicsRatio Modification
WeakEqual to or less than 2Add 1 creature or remove 1 PC
BalancedBetween 3 to 9Ratio unchanged
StrongEqual to or greater than 10Remove 1 creature or add 1 PC

Example:
If a group of PCs faces a Medium-sized Boss, the base ratio would be 3/1 (3 PCs for 1 creature).
However, given that the sum of its characteristics is 12, the ratio is adjusted to 4/1 (4 PCs for 1 creature), making the fight more balanced.