As time passed, the World Travelers left their subtle mark on the Outer Realms. Meanwhile, the Artisans grew increasingly skilled in their craft, designing accessories that enhanced the capabilities of their attire. These objects were usually reserved for the most talented Travelers and could only be acquired through the Absolute. However, to reach the nomads who resided for long periods in the Distant Realms, they established an order of Embodied Merchants tasked with presenting the Artisans' various creations or providing new attire to those unfortunate enough to have theirs destroyed in a battle too many.
The Embodied Merchants served both the locals and the nomads, and it was not uncommon for World Travelers to encounter a wealthy individual sporting attire crafted through the Absolute. Yet, its use bore no comparison to that of an ethereal being in their embodied form. The attire’s hue radiated distinctly, even if its bearer did not fully grasp all its arcane intricacies. This ability to perceive the auras of the attire distinguished the ethereal beings from the locals, enabling Travelers and Artisans to easily recognize one another.
Awakened Travelers, through their attire, had access to the knowledge of the Akashic Library. When circumstances demanded, some contributed to minor scientific advancements, provided these did not disrupt the world's harmony. They drew their knowledge from the Absolute, subtly disseminating it through a casual phrase or an oblique reference to maintain utmost discretion. Giving too much could have upset the Kingdom’s order or its political balance. Occasionally, instead of drawing from the Absolute, some Travelers learned certain arts alongside the natives. This practice not only supplied new information to the Akashic Library but also allowed them to retain mastery of those arcane skills even in the event of their attire's destruction.